Rambling Old Man
Itsy Bitsy Exercises » Devlog

This old man is way too verbose! Maybe in a game with larger text boxes it would feel less overwhelming, but crammed into Bitsy's small text box it feels like a painfully slow, long interaction. Plus, his sentences don't even line up with the limits of the text box, leading to pauses at awkward places! Someone needs to teach this old man some brevity.
Your task: Punch up the old man's dialogue and make it a good fit for Bitsy's dialogue boxes. This is an exercise in both concise writing and formatting text.
- Make sure you communicate these key points: the Mega Power Gem is missing, and must be retrieved from Moonterror Isle.
- Try to give the old man a memorable voice without adding unnecessary dialogue.
- Line up your "page breaks" with natural pauses in the dialogue. You can add page breaks by hitting enter in the dialogue window or by manually adding a "pagebreak" element between pieces of dialogue.
- Consider how you might break up one long monologue into multiple interactions using a sequence list.
For examples of punchy, well-formatted Bitsy writing, check out communistsister's Two Smudges in Infrared and caramel's You and I and the Long Long Drive.
Files
rambling_old_man.zip 61 kB
6 hours ago
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Itsy Bitsy Exercises
Exercises from a narrative design class
Status | Released |
Author | Anna Anthropy |
Genre | Educational |
Tags | Bitsy, design, exercise, Narrative, narrative-design, Tutorial |
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