The Wizard's Tower
Itsy Bitsy Exercises » Devlog

We're kicking things off with not-quite-an-exercise - this is more of an early project to get students acquainted with the features of the Bitsy editor.
What's in the file? The first room of what will ultimately be The Wizard's Tower, a three-room game.
GOALS:
- The final game should contain three rooms: the tower base (already completed), the laboratory (included but empty), and the top of the tower (which you'll need to create).
- Maintain the side-view of the first room. That means you'll need to use solid objects (possibly including invisible ones) to keep the player from "floating" above the floor, unless in a narrative context that justifies it (ie, "This is the anti-gravity room").
- The second room (laboratory) should be linked to the third room (top of the tower) via an Exit.
- The third room should include an Ending (the ancient secret of the Wizard's Tower) that ends the game when the player interacts with it. (See below for more information.)
NOTES:
- You'll want to reuse many of the existing tiles, but also create new sprites and dialog for your new rooms. Feel free to add anything else that feels right to, or even change elements of the original (tower base) room. (For example, maybe you'd want to change the color palette!)
- Use the walls overlay in the room editor to tell what parts of your room are and aren't traversable. Check it often!
EDUCATIONAL GOALS:
- To develop familiarity with the structure of a Bitsy game: how different rooms connect into a game, and how a game ends.
- To spend some time using basic features of the Bitsy room editor, especially to develop a practice of checking what parts of a room have collision (a source of the most common bugs I've seen in student games).
- To introduce the concepts of style and perspective.
Files
the_wizard_s_tower.zip 61 kB
Jul 07, 2025
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Itsy Bitsy Exercises
Exercises from a narrative design class
| Status | Released |
| Author | Anna Anthropy |
| Genre | Educational |
| Tags | Bitsy, design, exercise, Narrative, narrative-design, Tutorial |
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