Just Another Monday

Here's an exercise in time travel. Specifically, it's about how we use rooms and exits in Bitsy to represent not just movement in space, but movement in time as well.
The task: Here's a scene on a train. Talking to the figure reading the paper advances to the next segment of the journey – there are three in total, but they currently look identical. Your mission is to change the layout of each room to represent the passage of time over the course of the train journey.
Some ways to represent time changing:
- Change the color palette to reflect the time of day
- There are three 2x2 tile windows on the train; you can change what's visible in them to give a sense of a changing landscape
- (You could even draw outside the train if you want!)
- Who are the other passengers on the train? When do they get on and off? How do their own stories progress?
- Remember that the player's avatar can also be changed from room to room!
The crossword clues are from a puzzmo crossword I was doing that day.
Some good touchstones for this exercise are cooltendo's Mammoth Hunt and Yellow Attic's A Captain's Lonely 60 Days, both of which use room transitions to represent both space and time.
Files
Get Itsy Bitsy Exercises
Itsy Bitsy Exercises
Exercises from a narrative design class
Status | Released |
Author | Anna Anthropy |
Genre | Educational |
Tags | Bitsy, design, exercise, Narrative, narrative-design, Tutorial |
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