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Devlog
Auntie Pixelante: Pixel Art 2009-2015
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Return to Auntie Pixelante: Pixel Art 2009-2015
Devlog
Bonus images
May 24, 2026
by
Anna Anthropy
4
Here are some bonus images that didn't make it into the final book. The first image I ever made in GalleryNES. Bomberman sitting at his office job, daydreaming of burning it all down. Segmented snake...
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Cube Kingdom and 3D modeling
May 23, 2026
by
Anna Anthropy
9
There's a very small amount of 3D modeling in the book, made in a program called Cube Kingdom that I found in 2008. I included it because I think it's absolutely of a piece with the rest of the tile-b...
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Typography and lettering
May 22, 2026
by
Anna Anthropy
5
I write in the introduction to this book that ZZT kicked off my interest in tile-based art. It also informed how I think about graphic design – in the unicode text world of ZZT, I learned to think a...
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Porn
May 21, 2026
by
Anna Anthropy
6
There's a bunch of smut in this book, both traditional pixel art and GalleryNES tile art. Unfortunately, the demands of both taste and capitalism prevent me from posting the uncensored images as previ...
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ZZT and ASCII art
May 20, 2026
by
Anna Anthropy
7
The 1991 shareware game ZZT is what got me into tile-based art in the first place. This MS-DOS game creation system uses DOS' text-mode character set, a collection of 256 characters also known as ASCI...
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GalleryNES and tile art
May 19, 2026
by
Anna Anthropy
7
Much of the work in Auntie Pixelante was made in a program called galleryNES by No Carrier. Designed to produce art that could be compiled into a NES rom, playable on actual NES hardware, the program...
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