Nearly the Big Day Now


Today: A simple exercise in writing subtextually. A room in a house, two figures, a somber color palette, a calendar on the wall. Something is about to happen.

Your task: Something significant is going to happen: soon, but not yet. Perhaps they're waiting for an apocalypse, or the rapture, or simply for the birthday of a particularly disliked relative. Write dialogue for the scene (the existing sprites are labelled "partner" and "calendar") that alludes to what is about to happen without addressing it explicitly.

Remember: Speakers don't say what is obvious to the listener, so focus on suggestive peripheral details ("What do you think it feels like, when it happens?") rather than the thing itself ("I can't believe the rapture is finally happening!"). Try to give the player enough clues to figure out what's going on without stating it outright.

  • Use sequence lists to give characters multiple interactions. If it's just the two of you in the house, you're probably going to talk more than once.
  • Feel free to introduce new characters.
  • The second figure is labelled "partner," but feel free to change this if you come up with a different angle. For example, maybe the characters could be a parent and child instead.

Files

nearly_the_big_day_now.zip 62 kB
1 day ago

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Comments

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I actually don't know whats going on or what I'm supposed to do, but the pixel art and colour palette is sublime!!