
This Maze Will Be Big Enough to Call Home Someday
A downloadable game
The year is 199X.
Final Fantasy III just came out on the Super Nintendo. When you finished the game, you knew two things: 1, that Shadow the Ninja was the coolest character ever, and, 2, that you were going to be a Game Designer.
THIS MAZE is a 3-5 player game about online teens co-designing their dream game using an archaic, text-based game editor. Draw ASCII characters on a map, sabotage your friends' ideas, and create a game that will make the XYZZY forums rave.

You'll get the following:
- Rules PDF: Two pages, front and back, full color.
- Black and white version of the rules, perfect for printing.
- Printable "Your Kid" character sheets, two to a page.
- Printable map sheet, with seven rooms pre-drawn.
- Blank map sheet, only featuring the character legend.
- Plaintext version of the rules, for use with screenreaders.

THIS MAZE was originally released as part of the award-winning Forgotten Palaces trilogy.
Thanks to Adal, Andi, Caleb, Zac, Dice Dojo, Windy City Games, and the ZZT community. This game uses the Lexend typeface by Bonnie Shaver-Troup, Thomas Jockin, Santiago Orozco, italics for Lexend by Héctor Gómez, and The Ultimate Old School PC Font Pack by VileR.
Fuck the IDF, free Palestine.
| Status | Released |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (5 total ratings) |
| Author | Anna Anthropy |
| Tags | Game Design, storygame, Tabletop role-playing game, zzt |
Purchase
In order to download this game you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:




Comments
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This Maze Will Be Big Enough to Call Home Someday first gets points for the title alone: Love me a long title that evokes a specific vibe while using distinct language.
Aesthetics are very much my jam using black background and more neon-like colours to draw forth that ASCII graphics look. There is an included plaintext/printer-friendly version as well for those worried or too much a coward to spend all their black ink on it.
I also really like collaborative worldbuilding games and this is in that style but the framing of being kids making their dream game together is a fun twist that opens the avenue for playful jabbing or petty disagreements who's medium of battle is passive-aggressive creative changes through your young game designer characters.
Connections are simple but effective and having to give yourself a username + selecting a symbol to represent you is a solid way to do simple character creation that further seeps players in the overall theme.
Having a built-in timer that's based on actions instead of arbitrary or random? Love it. More collaborative worldbuilding games like that. And then, related to that, having a wrap-up procedure where everyone gets to create a forum post related to the game after it releases is excellent closure.
I look forward to trying this ASAP!
Let me know how it goes!