
Shareware Made Me Trans
A downloadable book
IT WAS THE NINETIES
The Sony Playstation and Nintendo 64 were ushering home video games into 3D. But on the personal computer, another revolution was quietly taking place: these machines, designed for Office Work and Productivity, were being slowly taken over by a generation of hobbyist games, marketed via an unlikely new distribution model that would ultimately transform the games industry.
In the house of a pre-teen girl who didn’t yet realize she was a girl – me – that transformation was felt both in my computer and in myself.
This zine is a personal history of shareware for Windows 3.1 and MS-DOS, by way of the following three case studies:
- Sorcerer's Cave (1995), a digital conversion of a tabletop procedural dungeon games with a regressive but game-able gender hierarchy. Boys will be boys and women will be Amazons.
- Wraith (1995), an Ultima fangame with a player-sexual love interest, making for the first sapphic romance I'd ever seen in a digital game at the age of twelve.
- ZZT (1991), a text-based game creation system that I used to explore fantasies of being a captured princess decades before I was able to become one in real life.

SHAREWARE MADE ME TRANS is a zine bridging personal history and games history. It is a kind of sequel to my 2014 book, ZZT, about a single game-making tool and the community it created, but there's little overlap between my coverage of ZZT in the two books besides explaining what text-mode graphics are.
It is about 6,000 words long, plus 20 pictures, across 24 8.5" x 5.5" pages (that is to say, each page of the zine is half of a full letter-sized page). You can print out a copy (using the "booklet" mode) on seven double-sided pages.
I wrote all the words (quotes aside) and took all screenshots and photos myself, except for one of a CompUSA in 2006. Credit for that photo: Coolcaesar at the English-language Wikipedia, CC BY-SA 3.0, via Wikimedia Commons. Fuck generative AI.
CONTENT WARNINGS: Dysphoria and confused trans feelings, discussion of gender dynamics and sexism in games, institutional transphobia online and in legislation, brief mention of disordered eating; Tim Sweeney.
| Updated | 3 days ago |
| Published | 26 days ago |
| Status | Released |
| Category | Book |
| Rating | Rated 5.0 out of 5 stars (6 total ratings) |
| Author | Anna Anthropy |
| Tags | 90s, crpg, Fanzine, MS-DOS, Queer, shareware, Transgender, windows, zine |
| Content | No generative AI was used |
Purchase
In order to download this book you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Community copies
Support this book at or above a special price point to receive something exclusive.
Free copies for trans folks
These copies are for trans people who can't afford $5. If that's not you, leave them for someone who is.
Development log
- New community copies dropping Thursday 5/14!3 days ago




Comments
Log in with itch.io to leave a comment.
Thank you for the community copy! As soon as I find a job I'll buy a copy. Fellow 40+ trans here, but my parents had a Macintosh so the shareware I encountered was most often Hypercard stacks or World Builder. At first all black & white games :) a fun time.
YES
👍🏻
Amazing! I am a tran contemporary of yours and I too remember the exciting freedom promised by ZZT and its editor! ^_^
Great little zine, have recommended. Also, ironically, given your words, the first time I've been caught out by the UK's so-called 'Online Safety Act' - I just VPNed and pretended to be Swedish instead :P
this looks super cool! hoping to pick this up later if I manage to find work